Occasionally Asked Questions...

Is the 'Bazooka Template' the same as the 'Napalm'?
Yes it is.

Is initiative worked out per character or per side?
Per Character.

Are ties considered simultaneous, or do you dice-off?
I would suggest either the dice off (which we used at the demo game at Salvo) or a Name That Tune style bidding contest, where the two players involved continue to reduce their chances of hitting, until one gives in. (The loser still shoots with the modifier they last bid.)

Under the rules for Grenades it says roll against the to-hit to see if you throw the pin, but under the chart it doesn't list a number. Is it the range in inches?
This was a bit of a mistake. The rules say look at the table, the table says look at the rules. I'm sure there are some people somewhere still following the instructions and flicking back and forward between the two pages trapped in some kind of rule loop, slowly starving to death. Sorry about that. Up until now, we have been using 4 as the number, but I would suggest that using the range would be better. I think the fairest would be to roll four D6 and double it. The resulting number needs to be higher than the range to be successful.

If a veggie gets hit more than once, does it suffer multiple -2's to-hit?
Yes.

The Flamethrower is on the chart as a direct fire weapon (not a template) but not mentioned under the rules. Does it cause burning like the Napalm Tube?
My original response to the question was to use Carvol capsules filled with lighter fluid as actual mini-flamethrowers, with the character taking damage for as long as the model stays on fire, but hey, don't try this at home kids. Treat characters hit by a flame thrower as if they have been hit by a napalm dispenser, but they only stay alight for the following turn.

Do all weapons (except Grenades & Napalm) have unlimited ammo?
Unless it is going to have a dterimental effect on the scenarion, I would say Yes!

Is there an arc of fire eg. 360/180/90?
180 degrees

Carrots have capacity 6, but the figures show them carrying 8 weight weapons?
Do they?

Under the Random Direction you suggest 2d6, but d12 would be less biased?
That's true. I tried to keep everything to d6 dice, as I didn't think propper wargamers would buy the game. How wrong can I be? I think everyone who has bought it is a wargamer. If you have a d12 use it. (Not the Rap group with Eminem)

Any suggestions for melee damage? If not I'll just use 1d6.
1d6, though a cutlery draw of melee weapons has been suggested by Alan Blake, which I am working on!

Do peas have the same movement as Mange Touts?
Yes.