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The Battle of Mole Hill

A fierce teritorial battle between two opposing forces of legume-noire kicks off in what appears to be a quite secluded country garden. Unknown to the little green peril, however, the garden has another visitor. To the owner it is just a pest, but to the veggies, it represents a deadly adversary. The garden has ........dum dum daaaaaaa.................a mole!

Forces are selected as normal, but we suggest a force of at least 12 vegetables per side.
After laying out your scenery, the table should be divided into a grid of 13 squares by 13 squares.
after the movement phase, but before the firing phase, roll 2d6 twice. The first result is counted along the short edge of the table, to determine a row in the grid. The second result is counted along that row to determine a grid square. Before firing commences, the mole bursts through the ground at that square and devours any vegetable contained in it.

You can have the optional addition of mole traps, set by the garden owner. Specify before you begin, which squares contain a mole trap. Should the mole appear in this square, the trap goes off killing the mole, but also killing everything in each of the immediately adjacent squares.

 

A similar idea to The Battle of Mole Hill is the introduction of a real rabbit to the gaming table. Anything it eats or crushes is removed from the game. I've played a number of Napoleonic games which ended like this.